Also, with Visual ARQ, which adds common arhictectural tools such those found in Revit or ArchiCAD, Rhino becomes a lot closer to a holistic architectural design tool. Rhino has also added Python support in addition to RhinoScript, C# and VB.net, making the programming side more accessible to non-programmers. However, with the introduction of Grasshopper, more and more architects are using Rhino for generating parametrically driven models. In Architecture, Rhino has been mainly used to make either geometrically complex parts of a building or to make simple complete designs. This makes Rhino somewhat a swiss army knife solution for creating geometry - you can always find a way of doing it. The core idea of the product is to have a capable modeler that is well documented allowing independent developers to add to the functionality through plugins and scripts. It is used in a variety of professions from ship and product design to architecture and reverse engineering. Thanks for the ear.Rhinoceros 3D is a NURBS based 3D modeler suitable for making everything from simple line drawings to advanced geometry and complex programming-driven models. My class is not an in-depth rendering class, so I don’t want to introduce the issues that come with using some of the higher end render softwares… Most of my students have Macs, the level we are getting into is fully possible on Rhino for Mac, so I would love if the render engine was tweaked just enough to be able to shoot out 30 second sunlight renders with the nice occlusion that I can get out of it sometimes, but not other times. So finally, my last point, I am actually teaching a digital literacy class to 75 second year architecture students based around Rhino. Let the super high end stuff be handled by other renderers, even if it’s a McNeel renderer like Flamingo or such. Again, my opinion would be to setup the stock renderer to be quick and simple, but give warm simple renders with low fuss. I know, issues, but I hate losing track of attached material images. Maybe even add the functionality of packing the materials into a file somehow. Have them able to mimic sunlight quickly and easily. I think that the way it should work is just that, simple but effective. I am not someone who needs Disney quality renderings. I even like the way the in-program renderer is setup. And exciting for me as a long time mac user. I have been using Rhino for Mac for about 6 years. But, I think it just needs a few tweaks as it stands to let it be more functional until the ultimate goals are figured out. I appreciate the nature of the current tools within Rhino for Mac. Also, there is a color picker and light intensity in the occlusion setting, as well as a color picker for the skylight.Īnyone want to offer up a step by step to setup a nice outdoor sunlight study rendering? Or at least guide through some rudimentary lighting help? Or maybe a timeline for the ‘Sun’ command to hop on over to Mac land? Seems like multiple layers of redundancy that oddly don’t actually seem to have much effect. In either place there are sliders for ‘Intensity’ or ‘light intensity’ as well as shadow intensity. The confusing part is that if I select the light I can edit in two different places in the properties panel. to mimic sun angles, but then everything is completely washed out when I render. I am using it for concept modeling architecture. I found the Mac Rhino Wiki:, But it does not touch on lighting at all. Sometimes I output a really nice rendering, then I don’t render for a few months, then I need a quick rendering again, setup up a quick scene, and I cannot get any control over the lighting of the scene. I am not a noob with rhino or rendering or mac rhino. So, I have been digging around trying to figure out the lighting in Rhino for Mac to setup a nice render.
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